Role Theory, Role Strain, Role Distancing,
Role playing occurs where an
individual plays or pretends to occupy the role of another. The
concept of role playing is useful for understanding the socialization
of children and in particular that stage during which they play at being mothers, fathers,
doctors, or truck drivers. It is during this playing that they master the ability to
engage in reflexive role-taking and thus to develop their
own sense of self.
Kindness in the
Kindergarten: The Relative Influence of Role Playing and Prosocial Television in
Facilitating Altruism - Inge M. Ahammer, John P.
Murray, Macquarie University. - The effectiveness of four training programs designed to
foster altruism in preschool children. It was assumed that role taking skills would be a
necessary and sufficient condition for altruistic behavior.
Training programs centering on
cognitive perceptual and affective role taking respectively were compared to programs in
which altruistic behavior was either watched on TV or enacted or role played by the
children. Altruism was significantly enhanced in the three role playing programs.
Prosocial TV viewing, while less effective than the role play conditions was marginally
superior to neutral TV viewing. Cognitive or perceptual role taking was clearly implicated
in the enactment of altruistic behavior while the role of affective role taking was less
Role Playing As a Group
Intervention - Rebecca J. Cabral, Wayne State University.
Role playing is an intervention technique that has been adapted for use in academic
research and applied settings. A classification scheme for organizing these diverse
role-playing uses, in terms of intraindividual and intact group change, is presented. It
is suggested that research and implementation of role playing would be best served by an
Role Playing to Assess
Social Competence - Ecological Validity
J. Regis Mcnamara, Craig A. Blumer, Ohio University.
Role playing is being used as a method by which to assess social competence. Role playing
has demonstrated its usefulness at reflecting differences between treatment and control
groups in studies concerned with the modification of social competence and those
attempting to differentiate levels of social competence in known groups. The ability of
role plays to accurately represent more naturalistically occurring social behavior is less
well established. Current evidence suggests that there is modest correspondence between
behavior in role play and naturalistic settings.
The effects of role playing on prosocial behavior in preschool children -
Hamazaki T, Hiroshima University.
The purpose was to examine the effects of two types of role-playing experience on
prosocial behavior in preschool children. In the Empathy role-playing, each pair of
children enacted alternately a victim and an eyewitness using a glove puppet, in which the
emphasis was only on empathizing with the victim. In the Empathy and Helping role-playing,
they enacted alternately a victim and a helper, in which the emphasis was on empathizing
and helping a victim. In the Control role-playing, they played roles alternately of a
customer and a salesman in a grocery store. All groups increased helping tendency, but
only in Empathy and Helping group the proportion of subjects, whose attitude changed from
helper to non-helper. As for sharing behavior, all three groups increased the number of
sharing significantly in the post-test.
ROLE-TAKING AND ROLE-PLAYING IN HUMAN COMMUNICATION
ROBERT L. KELLEY, W.J. OSBORNE and CLYDE HENDRICK
Human Communication Research - Volume 1 Issue 1 Page 62 - September 1974
The work of George Herbert Mead and Jean Piaget is
stimulating interest among the social sciences in role-taking behavior as an intervening
variable affecting human communication. It is shown, however, that clarification of
role-taking requires serious consideration of the related concept of role-playing.
Use of Cigarettes and Alcohol by Preschoolers While Role-playing as Adults
"Honey, Have Some Smokes"
Madeline A. Dalton; Amy M. Bernhardt; Jennifer J. Gibson; James D. Sargent; Michael L.
Beach; Anna M. Adachi-Mejia; Linda T. Titus-Ernstoff; Todd F. Heatherton.
To examine preschoolers attitudes, expectations, and perceptions of tobacco and
alcohol use. Children used props and dolls to act out a social evening for adults. As
part of the role playing, each child selected items from a miniature grocery store stocked
with 73 different products, including beer, wine, and cigarettes, for an evening with
friends. One hundred twenty children, 2 to 6 years old, participated individually in
the role-playing. Whether or not a child purchased cigarettes or alcohol at the
Live Action Role-Playing Games - Control, Communication, Storytelling, and
MMORPG Similarities - Anders Tychsen, Michael Hitchens, Thea Brolund,
Live action role-playing games share a range of characteristics with massively
multi-player online games. Because these games have existed for more than 20 years,
players of these games have a substantial amount of experience in handling issues
pertinent to multi-player online games. Survey and review of live action role-playing
games reveal that features such as size, theme, game master-to-player ratio interact to
form complex systems that require several different groups of control tools to manage.
Computer-Based Role-Playing for Interpersonal Skills Training, Geralien
This study examines the design and evaluation of computer-based role-playing. For novices,
a conventional role-play is a very complex learning situation. Computer-based role-playing
is designed to simplify role-playing so that students can more effectively develop
interpersonal skills. It is a gradual lead-in to conventional role-playing. Two
instructional programs were compared, one with and one without computer-based
role-playing. Finding is that computer-based role-playing enhances interpersonal skills
Voice and text: role playing with computers - S Yager, Department of
English, Iowa State University.
Using the InterChange function of Daedalus, a networked synchronous communications
program, for role playing exercises in medieval literature classes. I have invited my
students to use role playing in order to explore the identities of Chaucer's Canterbury
pilgrims. Synchronous communications in general, and on-line role playing in particular,
can be a vital part of the medieval studies classroom.