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Mask Work
Intellectual
Property Rights
The arrangement on a chip of semiconductor devices such as transistors and passive
electronic components such as resistors and interconnections. A mask work is a two or
three-dimensional layout of an integrated circuit. A mask work also refers to the
intellectual property right conferring time-limited exclusivity to reproduction of a
particular layout. The layout is called a mask work because, in photolithographic
processes, the multiple etched layers within actual ICs are each created using a mask,
called the photomask, to permit or block the light at specific locations, sometimes for
hundreds of chips on a wafer simultaneously.
Because of the functional nature of the mask geometry, the designs cannot be effectively
protected under copyright law (except perhaps as decorative art). Similarly, because
individual lithographic mask works are not clearly protectable subject matter, they also
cannot be effectively protected under patent law, although their combined functions and
structure certainly may.
The United States Code (USC) defines a mask work as "a series of related images,
however fixed or encoded, having or representing the predetermined, three-dimensional
pattern of metallic, insulating, or semiconductor material present or removed from the
layers of a semiconductor chip product, and in which the relation of the images to one
another is such that each image has the pattern of the surface of one form of the
semiconductor chip product" (17 USC § 901 (a) (2)). Mask work exclusive rights were
first granted in the US by the Semiconductor Chip Protection Act of 1984. In Canada these
rights are protected under the Integrated Circuit Topography Act (1990, c. 37). Equivalent
legislation exists in Australia and Hong Kong.
Mask work rights under US Law
According to 17 USC § 904 (http://www.bitlaw.com/source/17usc/904.html), rights in
semiconductor mask work last only two years (if unregistered) or ten years (if
registered). Contrast this with the effectively perpetual terms for modern copyrighted
works and the fact that mask works are not subject to any statutory fair use defense, nor
the typical backup copy exemptions that 17 USC § 117 provides for computer software.
Nevertheless, as fair use in copyrighted works was originally recognized by the judiciary
long before being codified in statute, it may one day be recognized in mask work
protection as well.
Mask works, copyrights, and read-only memory
The exclusive rights in a mask work are somewhat like those of copyright: the right to
reproduce the mask work or (initially) distribute an IC made using the mask work. Like the
first sale doctrine, a lawful owner of an authorized IC containing a mask work may freely
import, distribute or use, but not reproduce the chip (or the mask). Mask work protection
is characterized as a sui generis right, i.e., one created to protect specific rights
where other (more general) laws were inadequate or inappropriate.
The exclusive rights granted to mask work owners are more limited than those granted to
copyright or patent holders. For instance, modification (derivative works) is not an
exclusive right of mask work owners. Similarly, the exclusive right of a patentee to
"use" an invention would not prohibit an independently created mask work of
identical geometry. Furthermore, reproduction for reverse engineering of a mask work is
specifically permitted by the law. As with copyright, mask work rights exist when they are
created, regardless of registration, unlike patents, which only confer rights after
application, examination and issuance.
Mask work rights have more in common with copyrights than with other exclusive rights such
as patents or trademarks. On the other hand, they are used alongside copyright to protect
a read-only memory (ROM) component that is encoded to contain computer software.
The publisher of software for a cartridge-based video game console may seek simultaneous
protection of its property under several legal constructs:
- a trademark registration on the game's title and possibly other marks such as fanciful
names of worlds and characters used in the game (e.g., PAC-MANŽ);
- a Form TX copyright registration on the program as a "literary work";
- a Form PA copyright on the visual displays generated by the work (depending on whether
code or art dominates a program); and
- a Form MW mask work registration on the ROM that contains the binary.
The expiration date for the term of mask work may be set according to an untested
interpretation of the originality requirement of § 902(b), based on the release of the
console, not any particular cartridge.
(b) Protection under this chapter (i.e., as a mask work) shall not be available for a mask
work that -
- is not original; or
- consists of designs that are staple, commonplace, or familiar in the semiconductor
industry, or variations of such designs, combined in a way that, considered as a whole, is
not original (17 USC § 902, US Code at Cornell, as of February 2003).
Under this interpretation, a mask work containing a given game title is either entirely
unoriginal, as mask ROM in general is likely a familiar design, or a minor variation of
the mask work for any of the first titles released for the console in the region, normally
the cartridge included with the system. In the United States, this is Super Mario Bros.
(NES), Tetris (Game Boy), Altered Beast (Sega Genesis), Super Mario World (Super NES),
Mario's Tennis (Virtual Boy), Super Mario 64 (Nintendo 64), or Super Mario Advance (Game
Boy Advance).
Nintendo waited until lawmakers passed the DMCA and foreign counterparts before releasing
a game console that used media other than cartridges. Previously existing copyright law
would still protect the underlying software (source, binary) and original characters and
art from copying or derivative works.
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