Sociology Index


A Cyborg or Cybernetic Organism is a being with both organic and biomechatronic body parts. Cyborgs are people who use cybernetic technology to overcome constraints of their bodies with bionic implants. A cyborg is a system with both organic and biomechatronic body parts in which the control mechanisms of the human portion are modified by drugs or regulatory devices enabling the being live in an different environment. The cyborg is seen today as an organism that has technologically enhanced abilities. The cyborg is a new structure of technological fusion. Synthetic knee and hip joints, pacemakers, anabolic steroids, and advancements have enhanced the quality of life and increased life expectancy. Manfred Clynes and Nathan Kline used the term cyborg to show the advantages of self-regulating human-machine systems in outer space. 

Cyborg is the mascot of cyberculture, as Donna Haraway asserts in her discussion of feminism, technology, Simians, Cyborgs, and Women. According to Donna Haraway we are all cyborgs and the cyborg holds the promise of freedom from established categories by removing distinctions based upon class, race, sexuality, and gender. The potential offered by technology into cybercultural social structure. Donna Haraway asserts that she would rather be a cyborg than a goddess. Donna Haraway's vision of the cyborg in a postgender world may not have come to true. In many instances cybernetic fusion posits a realm where previously contested paradigms have become reinstitutionalized. Cyborgs are also often portrayed with physical or mental abilities far exceeding humans. We have the restorative cyborg and the enhanced cyborg. Restorative cyborgization is the repair of broken or missing processes to revert to a health function. The enhanced cyborg intends to exceed normal process.

A new generation of cyborgs, and Common Gateway Interface celebrities has been born before our eyes and their future looks promising. Cyborgs are unlikely to have much time for ordinary humans who are relatively stupid in comparison.
These cyber beings are pointing to a possible coming population of digital citizens living between the virtual world and our material reality.

Gray, Chris Hables (ed.) (1995) The Cyborg Handbook New York: Routledge

Haraway, Donna (1985) `A manifesto for cyborgs: science, technology, and socialist feminism in the 1980s' Socialist Review 80: 65-107

Haraway, Donna (1991) `The actors are cyborg, nature is coyote, and the geography is elsewhere: postscript to `cyborgs at large'' in Penley, Constance and Ross, Andrew (ed.) Technoculture Minneapolis: University of Minnesota Press, 21-6

Jamison, P. K. (1994) `Contradictory spaces: pleasure and the seduction of the cyborg discourse' Arachnet Electronic Journal on Virtual Culture 2 (1)

Morse, Margaret (1994) `What do cyborgs eat?" oral logic in an information society' Discourse 16 (3): 86-127. Bibliography.

Penley, Constance and Ross, Andrew (1991) `Cyborgs at large: interview with Donna Haraway' in Penley, Constance and Ross, Andrew (ed.) Technoculture Minneapolis: University of Minnesota Press, 1-20. Bibliography.

Rayner, Alice (1994) `Cyborgs and replicants: on the boundaries' Discourse 16 (3): 124-43

Yeaman, Andrew R. J. (1994) 'Cyborgs are us' Arachnet Electronic Journal on Virtual Culture 2 (1).