Internet has changed individuals and cultures and is now spreading cyberculture. We see cyberculture in Social interaction, like chatroom communication, video-conferencing, bulletin boards and blogs are bringing about a cathartic change in culture globally. Cyborgs are the mascots of cyberculture.
What is cyberculture? Is cyberculture different from culture? Can 'virtual communities' affect 'real communities'?
Cyberculture refers to the cultures of on-line communities, and it includes cultural issues relating to other "cyber areas" like cybernetics and digital revolution.
Cyberculture also includes associated artistic and cultural movements, such as cyberpunk and transhumanism.
Transhumanism is a philosophy that humanity can strive to higher levels, both physically, mentally and socially.
Cyberpunks are people using technology and information in ways that deviate from the expected norms and mores and laws of society.
Students of cyberculture study political, philosophical, sociological, and psychological issues thrown up by the networked interactions of human beings.
Syllabus - Cyberculture: A Sociological Analysis for Educator
Professor Robert Runt, University of
Lethbridge, Canada - home.uleth.ca/
The topics include
1) The Limits and Possibilities of Innovative Technologies: Hype, Cynicism, and Grounded Projection, The Contradictory Forces Of Democratization and Commodification, The "Information Age", The Virtual Classroom, 2) Cyber Culture: Is There A Cyber Culture?, Cyber Culture And Individual Identity, Cyber Culture And Canadian Identity, Cyber Culture And Society.
From Counterculture to Cyberculture:
Virtual Community Discourse and the Dilemma of Modernity - Sorin Adam Matei,
Department of Communication, Purdue University
Abstract: Virtual communities are discussed as expressions of the modern tension between individuality and community, emphasizing the role that counterculture and its values played in shaping the virtual community project. This article analyzes postings to the WELL conferences and the online groups that served as incubators and testing ground for the term "virtual community," revealing how this concept was culturally shaped by the countercultural ideals of WELL users and how the tension between individualism and communitarian ideals was dealt with. The overarching conclusion is that virtual communities act both as solvent and glue in modern society, being similar to the "small group" movement.
Cyberculture is a book by Pierre L�vy (Translated by Robert Bononno), Publisher: Minneapolis: University of Minnesota Press - Pierre L�vy's Cyberculture is a guide to the cultural and philosophical aspects of the digital age, and also the theoretical issues of cyberculture.
to Cyberculture - Fred Turner
Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism
In the early 1960s, computers haunted the American popular imagination. Bleak tools of the cold war, they embodied the rigid organization and mechanical conformity that made the military-industrial complex possible. But by the 1990sand the dawn of the Internetcomputers started to represent a very different kind of world: a collaborative and digital utopia modeled on the communal ideals of the hippies who so vehemently rebelled against the cold war establishment in the first place.
From Counterculture to Cyberculture is the first book to explore this extraordinary and ironic transformation. Thanks to their vision, counterculturalists and technologists alike joined together to reimagine computers as tools for personal liberation, the building of virtual and decidedly alternative communities, and the exploration of bold new social frontiers.