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Cyberculture includes associated artistic and cultural movements, such as cyberpunk and transhumanism. We see cyberculture in social interaction, in chatroom communication and in video-conferencing. Blogs are bringing about a cathartic change in cyberculture globally. Students of cyberculture study political, philosophical, sociological, and psychological issues thrown up by the networked interaction of human beings.
Cyberpunks are people using technology and information in ways that deviate from the expected norms, mores and laws of society. Transhumanism is a philosophy that humanity can strive to higher levels, physically, mentally and socially. Internet has changed individuals and cultures and is now spreading cyberculture. Cyberculture includes online interactions, digital discourses, digital access and digital denial, which we now refer to as discomgoogolation, and their interdependencies. Cyborgs are the mascots of cyberculture.
What is cyberculture? Is cyberculture different from culture? Can 'virtual communities' affect 'real communities'? Culture that has emerged from the use of computer networks for communication, entertainment, and business is called cyberculture. Cyberculture refers to the cultures of on-line communities, and it includes cultural issues relating to other "cyber areas" like cybernetics and digital revolution. Cyberculture appropriates heavily from other subcultures, like cyberpunks. The prefix "cyber" refers to information, and we live in an information society. Globalization comes with more profound effects on cultures in oriental settings where people have to face the challenges of employing the new communication gadgets in languages that are often foreign to them.
Syllabus - Cyberculture: A Sociological Analysis for Educator
Professor Robert Runt, University of
Lethbridge, Canada - home.uleth.ca/
The topics include Cyber Culture: Is There A CyberCulture?, CyberCulture And Individual Identity, CyberCulture And Canadian Identity, CyberCulture And Society.
From Counterculture to Cyberculture:
Virtual Community Discourse and the Dilemma of Modernity - Sorin Adam Matei,
Department of Communication, Purdue University
Abstract: This article analyzes postings to the WELL conferences and the online groups that served as incubators and testing ground for the term "virtual community," revealing how this concept was culturally shaped by the countercultural ideals of WELL users and how the tension between individualism and communitarianism ideals was dealt with. The overarching conclusion is that virtual communities act both as solvent and glue in modern society, being similar to the "small group" movement.
Cyberculture is a book by Pierre Levy, Publisher: Minneapolis: University of Minnesota Press. Pierre Levy's Cyberculture is a guide to the cultural and philosophical aspects of the digital age, and also the theoretical issues of cyberculture.
to Cyberculture - Fred Turner
Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism
In the early 1960s, computers haunted the American popular imagination.
From Counterculture to Cyberculture is the first book to explore this extraordinary and ironic transformation. Thanks to their vision, counterculturalists and technologists alike joined together to reimagine computers as tools for personal liberation, the building of virtual and decidedly alternative communities, and the exploration of bold new social frontiers.
Chaos and CyberCulture
20th Anniversary Edition by Timothy Leary.
The first fun and scientific analysis of cyberculture ever written.
Cyberculture, symbiosis, and syncretism
Luís Moniz Pereira. AI & SOCIETY, Springer, August 2018, Volume 33, Issue 3, pp 447–452.
Abstract: The impact of Cyberculture, of digital devices on young people as extensions of the body, can be seen in terms of the decreasing structuring of thoughts and information, increasing impulsivity in perception and action, and the development of more primitive defense mechanisms.