Cyborgs are the mascots of cyberculture. Internet has changed individuals and cultures and is now spreading cyberculture. We see cyberculture in Social interaction, like chatroom communication and video-conferencing, and blogs are bringing about a cathartic change in culture globally. Students of cyberculture study political, philosophical, sociological, and psychological issues thrown up by the networked interaction of human beings. Cyberculture also includes associated artistic and cultural movements, such as cyberpunk and transhumanism. Cyberpunks are people using technology and information in ways that deviate from the expected norms, mores and laws of society. Transhumanism is a philosophy that humanity can strive to higher levels, physically, mentally and socially.
What is cyberculture? Is cyberculture different from culture? Can 'virtual communities' affect 'real communities'?
Cyberculture refers to the cultures of on-line communities, and it includes cultural issues relating to other "cyber areas" like cybernetics and digital revolution.
Syllabus - Cyberculture: A Sociological Analysis for Educator
Professor Robert Runt, University of
Lethbridge, Canada - home.uleth.ca/
The topics include Cyber Culture: Is There A CyberCulture?, CyberCulture And Individual Identity, CyberCulture And Canadian Identity, CyberCulture And Society.
From Counterculture to Cyberculture:
Virtual Community Discourse and the Dilemma of Modernity - Sorin Adam Matei,
Department of Communication, Purdue University
Abstract: Virtual communities are discussed as expressions of the modern tension between individuality and community, emphasizing the role that counterculture and its values played in shaping the virtual community project. This article analyzes postings to the WELL conferences and the online groups that served as incubators and testing ground for the term "virtual community," revealing how this concept was culturally shaped by the countercultural ideals of WELL users and how the tension between individualism and communitarianism ideals was dealt with. The overarching conclusion is that virtual communities act both as solvent and glue in modern society, being similar to the "small group" movement.
Cyberculture is a book by Pierre Levy (Translated by Robert Bononno), Publisher: Minneapolis: University of Minnesota Press. Pierre Levy's Cyberculture is a guide to the cultural and philosophical aspects of the digital age, and also the theoretical issues of cyberculture.
to Cyberculture - Fred Turner
Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism
In the early 1960s, computers haunted the American popular imagination.
From Counterculture to Cyberculture is the first book to explore this extraordinary and ironic transformation. Thanks to their vision, counterculturalists and technologists alike joined together to reimagine computers as tools for personal liberation, the building of virtual and decidedly alternative communities, and the exploration of bold new social frontiers.